Fallout 4 medieval armor

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That should be easy, but both and I have had odd pieces of blocking collision left around the plots when SCOL-ing the meshes with removed navcuts. If you use Ethreon's Castle in the Sky (which has great assets, all Ethreons stuff do!), you need to either avoid the meshes with navcuts or remove them in Nifskope. I don't know any good tutorials for it, though. So if you have really specific wishes you have to learn 3d modelling or as you say, find other mod authors and get their permission to use assets.ĮDIT: Just realized you weren't planning to port the Skyrim assets, but the custom modders' - which of course is ok. Click to expand.Bethesda doesn't allow porting assets between games, which is why big conversion mods such as Beyond Skyrim, Skyblivion and Skywind have to remake the assets from scratch.